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Unity3d build io exception boolean override12/27/2023 Polygon.Utility_8:MoveNext() (at Assets\Assemblies\polygon\Utility Editor\BuildPipeline\BuildLauncher.cs:68) Polygon.Utility_:BuildStepsAsync(Boolean, Boolean, Boolean, Boolean, Boolean) Polygon.Utility_11:MoveNext() (at Assets\Assemblies\polygon\Utility Editor\BuildPipeline\BuildLauncher.cs:116) Polygon.Utility_:BuildPlayer(Boolean, Boolean, Boolean) (at Assets\Assemblies\polygon\Utility Editor\BuildPipeline\BuildLauncher.cs:176) UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayer(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String) UnityEditor.BuildPipeline:BuildPlayerInternal(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String, String, String, BuildTargetGroup, BuildTarget, Int32, BuildOptions, String, Boolean) :InvokeCallbackInterfacesPair(List`1, Action`1, List`1, Action`1, Boolean) UnityEngine.Debug:LogException(Exception) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) LoadedImportedAssetsSnapshotReleaseGCHandles: 6.821msįallback handler could not load library C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/fmodstudioLįallback handler could not load library C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/fmodstudioL.dllįallback handler could not load library C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/libfmodstudioLįallback handler could not load library C:/Program Files/Unity/Hub/Editor/2021.3.28f1/Editor/Data/MonoBleedingEdge/lib/libfmodstudioL.dllĭllNotFoundException: fmodstudioL assembly: type: member:(null)Īt (wrapper managed-to-native) 5_Memory_GetStats(int&,int&,bool)Īt (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\fmod.cs:991Īt () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\RuntimeUtils.cs:543Īt () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EditorUtils.cs:510Īt _System () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EditorUtils.cs:597Īt () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EventManager.cs:179Īt () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EventManager.cs:33Īt () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EventManager.cs:1045Īt FMODUnity.EventManager+c.b_16_0 () in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EventManager.cs:571Īt (System.Boolean inProgress) in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EditorUtils.cs:1669Īt FMODUnity.BuildStatusWatcher+BuildProcessor.OnPreprocessBuild ( report) in C:\builds\polygon\rsml\project\Assets\Assemblies\Thirdparty\FMOD\src\Editor\EditorUtils.cs:1695Īt +c_Displa圜lass16_0.b_1 ( bpp) in :0Īt (`1 oneInterfaces, System.Action`1 invocationOne, `1 twoInterfaces, System.Action`1 invocationTwo, System.Boolean exitOnFailure) in :0 GatherAllCurrentPrimaryArtifactRevisions: 1.059ms PostProcessAllAssetNotificationsAddChangedAssets: 1.979ms ImportManagerImport: 130.697ms (120.333ms without children)ĮnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.423ms ImportOutOfDateAssets: 147.790ms (8.230ms without children) InitializeImportedAssetsSnapshot: 108.663ms Project Asset Count: scripts=11877, non-scripts=7116Īsset File Changes: new=3, changed=3, moved=0, deleted=0 Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Imports: total=3 (actual=3, local cache=0, cache server=0)Īsset DB Process Time: managed=0 ms, native=267 msĪsset DB Callback time: managed=14 ms, native=32 ms Asset Pipeline Refresh: Total: 0.315 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) The weird thing is that it some times work, I even disable the cache and made sure that the cache produced by previous builds would not work and made sure that there were no changes on the build machine before trying to do a build. We are trying to build in a GitLab Runner with docker windows executor using an GameCI image Seems like this is a recurrent issue with fmod library.
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